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Generating counterplay guide for Zed...
Studying their key abilities and threats...
Zed is a high-mobility AD assassin who uses shadows to poke from safety and execute targets. He relies on landing skillshots from multiple angles and using to mark enemies for delayed burst damage.
| Ability | What You'll See | What It Means For You |
|---|---|---|
| A dark red slash effect on low health targets | deals bonus magic damage to targets below 50% health. This makes it very easy for him to last-hit and finish off champions with a single auto-attack. | |
| Throws a spinning shuriken | His primary damage tool. Damage is reduced for every unit it passes through. If his or shadows are out, they also throw a . | |
| A shadow dash that stays on the ground | This is his mobility and poke-extension tool. He can swap places with it once. If he and the shadow hit the same target with an ability, he restores energy. | |
| A circular dark slash | Zed and his shadows spin. If a shadow's hits you, you are slowed, making it much easier for him to land his . | |
| Three shadows converge on a target | Zed becomes untargetable and marks a target. After 3 seconds, the mark detonates for a percentage of the damage he dealt while it was active. He always appears behind the target. |